‘The audience gets to be in on it’: How narrative-led gameplay is Call of Duty’s greatest weapon
21 Oct 2026, 07:41 PM

‘The audience gets to be in on it’: How narrative-led gameplay is Call of Duty’s greatest weapon

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Guard News
@guardnews
As video games chase spectacle, Modern Warfare 4 makes a case for putting character and consequence at the heart of its biggest battles• Don’t get Pushing Buttons delivered to your inbox? Sign up hereIn these strange, subdued weeks before the much-anticipated release of Grand Theft Auto VI, there have still been some welcome surprises. Onimusha: Way of the Sword revived a half-forgotten samurai action series with much aplomb, while Silent Hill: Townfall transported all of the franchise’s bloody, dread-filled psychological horror to … the picturesque Scottish coast. Even more shocking to games writers, though, is the fact that the forthcoming Modern Warfare 4 has one of the best Call of Duty campaign modes for at least six years – and might even be up there with the original Modern Warfare trilogy.The setting is an invasion of South Korea by its northern neighbour – a setup that could have fuelled a hundred instantly forgettable Netflix films, but has proved controversial in a video game. The authoritarian regime has a new (fictitious) ruler and a powerful experimental weapon, which it’s not afraid to use as the opening gambit in an explosive attack. You take on the role of Park Hyun Jun, a conscripted South Korean soldier who, along with his small unit of similarly inexperienced grunts, gets caught in the firestorm as cities burn and enemy paratroopers fill the skies. Continue reading...
Source Credit: theguardian.com
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